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Absolutely! Here’s an expanded version of the chapter written in continuous prose for 3rd-grade students, with the installation and setup sections removed and the “Time to Build Your Game!” section omitted as requested.


🎮 Learning to Make Games with Game Maker Studio

Have you ever played a video game and thought, “I wish I could make one of these!” Well, guess what? You can! There’s a special program called Game Maker Studio that helps you build your very own video games from scratch—even if you’ve never coded before. It’s made by a company called YoYo Games, and it’s used by people all over the world, from kids in classrooms to adults who make games for a living.

Game Maker Studio, also called GMS, is like a big toolbox for game creators. It has everything you need to design, build, and share your very own game worlds. You don’t even need to know how to write computer code to get started. That’s because GMS comes with something called Drag-and-Drop. It lets you pick actions from a menu and drop them into your game, kind of like using digital Legos. Want your character to move left? Just drag that action in! Want them to collect a coin? There’s a block for that too.

But that’s not all. As you get more comfortable, you can also try something called GML, which stands for GameMaker Language. This is a special kind of computer language made just for writing games in Game Maker Studio. Learning GML helps you tell your game exactly what to do, like when a player wins or loses, or when a ghost should chase your character. It’s like giving your game superpowers!

Another cool thing about GMS is that it lets you play your game on different devices. That means you can make a game on a computer, and then play it on a tablet or phone too. You don’t have to rebuild the game from the beginning every time. It’s like making one toy that works in lots of different places!

When you start making a game, you’ll use some special tools that come with Game Maker Studio. There’s the Sprite Editor, where you draw the characters, objects, or items in your game—like a hero, a monster, or even a slice of pizza. Then there’s the Room Editor, where you build the places where your game happens. This could be a maze, a castle, a space station, or anything you can imagine. The Object Editor is where you give your characters actions, like running, jumping, or collecting stars.

All the parts of your game—like drawings, sounds, and rules—get saved in something called the Resource Tree. It’s a list on the side of your screen that helps keep everything organized. That way, you never lose track of your artwork, sounds, or game pieces.

How are Games Made

Now let’s talk about how games are made. Making a game is a lot like planning a big school project or creating a fun story. First, you start with a plan. What’s your game about? Is there a hero? A race? A puzzle to solve? You get to decide the story, the goal, and the rules. Then comes the design stage, where you draw characters, choose backgrounds, and pick out sounds and music. It’s like painting your own game world!

After that, you add the actions. You can use Drag-and-Drop blocks to control how the game works. You might tell your character to move up, down, left, or right, or make an enemy appear when a button is pressed. If you want to be even more creative, you can write your own instructions using GML. This gives you more freedom and helps your game do cooler things.

Once everything is built, it’s time for testing. This is when you play your game to see if it works the way you want it to. If something goes wrong, that’s okay! You’ll learn how to fix problems, which are called bugs in the coding world. Game makers often test and fix things over and over again before the game is ready to share.

And when your game is finished? You can share it with your friends, your family, or even the whole world. Some people even post their games online where others can play and leave comments. It feels amazing to watch someone else enjoy the game you built from the ground up.


🕹 Recreating Pac-Man

A fun way to learn Game Maker Studio is by recreating a classic game—Pac-Man! Pac-Man is a game where you guide a little yellow character through a maze while he eats dots and avoids colorful ghosts. We’ll start with this project because it teaches you all the basics of how a game is made.

First, we’ll draw our characters using the Sprite Editor. We’ll make a sprite for Pac-Man, sprites for the ghosts, and another sprite for the dots that Pac-Man eats. Then, we’ll turn those sprites into objects. Objects are the things in your game that can move, collect, chase, or bounce. Pac-Man will be an object, and so will each ghost and dot.

Next, we’ll use the Room Editor to design the maze. You’ll place walls, paths, and dot trails in the room where the action happens. You’ll also pick where Pac-Man and the ghosts start the game.

Once your room looks great, it’s time to add actions and logic. You’ll tell Pac-Man to move when you press the arrow keys, and tell the ghosts to move toward him. If Pac-Man touches a ghost, you can set a rule for what happens—maybe he loses a life or the game ends!

Then, we’ll test the game. You’ll press the green play button and run through the maze. Does Pac-Man eat dots? Do the ghosts chase him? If something doesn’t work the way it should, we’ll make changes and test it again. This process helps you become a better game maker with every try.


💡 Exploring the Game Maker Studio Screen

When you open Game Maker Studio and start a new game, the screen is full of helpful tools. Let’s explore what each one does!

The Workspace is your main working area. It’s where you draw, build, and tell your game what to do. You’ll spend most of your time here.

On the left side, you’ll find the Resource Tree. It’s a list of everything in your game—your sprites, sounds, objects, and rooms. You can click on anything in this list to open and edit it.

The Room Editor lets you build the game’s world. It’s like putting together a puzzle or designing a map. You can place walls, paths, objects, and decorations.

The Object Editor is where you tell your objects what to do. You can add actions with Drag-and-Drop or write instructions using GML. This is where you control how your game works!

In the Sprite Editor, you get to draw your characters and items. You can even add animations, like making Pac-Man’s mouth open and close when he moves.

If you decide to use GML, you’ll write your game’s instructions in the Code Editor. It’s like giving your game step-by-step directions.

The Properties Panel shows extra settings for whatever you’re working on. If you’re editing Pac-Man, you might use it to set his speed or size.

Last, the Output Window helps you see messages from the game, especially when something goes wrong. It gives clues to help you fix errors so your game can run smoothly.


Game making is like telling an interactive story, and with Game Maker Studio, you are the author, artist, and director all in one. Every game you build is a chance to learn, to solve problems, and most of all—to have fun. So let your imagination lead the way and keep creating. Who knows? The next game everyone loves to play might be the one you make!

Let’s keep learning, exploring, and having fun—one game at a time.

📚 Vocabulary Review

Here are some important words to help you on your game-making journey:

WordWhat It Means
Game DevelopmentMaking a video game
Game Maker StudioA tool that helps you make video games
Drag-and-Drop (DnD)Moving actions with your mouse
GMLGame Maker’s coding language
SpriteA picture or character in your game
ObjectSomething in the game that can move or act
RoomA level or place in your game
Resource TreeA list that keeps everything organized
WorkspaceThe main area where you do your work
Room EditorThe tool used to build your game world
Object EditorThe place to set up actions for objects
Sprite EditorWhere you draw your characters or items
Code EditorWhere you write code using GML
Properties PanelShows settings for what you’re working on
Output WindowHelps you see if something went wrong